Game Pillars

Research: Design pillars of the Metroidvania game

My game belongs to the Metroidvania subgenre within the wider category of 2D action-adventure games. Drawing on this genre framework, I conducted targeted research to identify its core design pillars from well-known games, then analysed how my game both aligns with and diverges from them. These similarities and distinctions were synthesised into a clear set of game pillars to guide the design and development process.

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