Game Loops:
Game loops describe repeatable player actions and their resource flows, forming the rhythm of play.
•Core Loops (moment-to-moment gameplay),
•Meta Loops (progression and motivation),
•Temporal Layers (second-to-second, minute-to-minute, hour-to-hour).
-Meta Systems: The Game Beyond the Game
The lecture highlighted how meta systems like Wild Rift’s itemisation or champion mastery sustain motivation long after the core gameplay becomes familiar.
Meta systems connect momentary fun with long-term goals, offering players mastery, personalisation, and a sense of identity.
The example of gold as a tap/sink made me think about how progression systems double as psychological reinforcement loops — a crucial insight for live-service or replayable games.
Documentation and Simulation
•Write user stories
•Break down actions, resources, and variables
•Use tables and Excel simulations for balancing
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